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Drafting and Deck Building in Tower Rush

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작성자 Franklyn
댓글 0건 조회 4회 작성일 26-07-24 16:56

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Prioritizing Your Choices


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • If you give them a Balloon, you MUST draft anti-air immediately.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Guaranteed damage is invaluable.

The Art of the Bad Gift


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft MistakeThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you enjoyed this information and you would certainly like to obtain even more information regarding tower rush kindly go to our own web-page. E.K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Choose wisely, and outsmart them before the match even begins.

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